![]() I'll also want to make it optional when I do it (meaning I'll need to figure out a good way to add it as an option to the UI, which is usually the hardest thing for me to do), and I'll want to get this kind of info for many tiers before I add it to any. There's a few more general things I want to add first (like being a little smarter about picking leads in older gens) before I get into tier-specific stuff. (Tagging BKC since this update is relevant to your post.)Ĭlick to expand.I will definitely do this kind of thing eventually, but it's probably going to be a while. It's a semi-manual process that takes much longer for me than updating the sets (which I do programmatically). If anyone is looking to help out with this project, I'd appreciate someone helping me keep my copy of the viability rankings up-to-date. ![]() ![]() If anyone can point me to rankings for those tiers I'd be happy to add them. I couldn't find any viability rankings for RBY UU, GSC UU, or DPP LC, so those don't do any weighting. If you want to make terrible joke teams, this is the option for you. Weights the generator to favor lower-rank and unranked Pokemon and never picks anything above B-rank. This is what the generator always did prior to this update. This should filter out most of the "junk" and give you teams with viable Pokemon while still being pretty random. + Weights the generator to favor higher-rank Pokemon and never picks anything below C-rank. This should give you teams that look relatively standard (although there's no attempt at synergy). ++ Weights the generator strongly towards picking higher-rank Pokemon and never picks anything below B-rank. ![]() Use the ++/+/=/- buttons to change the weighting. Update: I've added the ability to weight the generator based on viability rankings. If you've checked the analysis and it looks fine but you're still seeing the problem, then let me know. Check the relevant analysis and fix any problems there first, and it'll get fixed in the generator next time I update the sets. Your program is broken!Ī: That sounds like it's actually a problem in the Smogon strategy dex, since this pulls all of that data from there. Q: Hey! I got EVs that aren't divisible by 4 / a misspelled move / a Pokemon without a Nature / etc. If you want to use a random team that isn't tier-specific.why wouldn't you just play Randbats?Ī: Up-to-date versions of the following browsers, in order of preference: Firefox, Chrome, Opera, Edge, IE11, Safari. ![]() This was an intentional choice to keep the generated teams more relevant to a particular tier. That means that only Pokemon that are good enough to get an OU analysis will show up when you generate a team for OU. Q: I want to generate a set for Dunsparce on my OU team, but when I type in Dunsparce's name and try to lock in, it disappears! What's going on?Ī: Since the generator uses Smogon sets, the Pokemon must have an analysis for the tier you've selected. I'd like to fix this eventually, but it's a pretty low priority since most move illegalities disappeared for XY so it only really matters for older generations. As a result, it will sometimes generate an illegal set for Roserade. The set comments explain that it's illegal, but the generator can't read, so it doesn't know that. For example, Roserade's DPP Life Orb set is slashed such that Leaf Storm + Spikes looks like a valid combination even though it's illegal. It's possible that the generator could give you an illegal set if the Smogon analysis has moves slashed in such a way that an illegal combination is possible. Q: What sort of validation does this thing do? Will I always get a legal team?Ī: Right now, it checks species clause, it makes sure you only have one Mega Evolution on your team, and it makes sure you don't get the same move listed twice in the same set. A: If enough people ask for it, and it has analyses hosted on Smogon, then yes, eventually. ![]()
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